How to Patent a Board Game
Monopoly is one of the oldest board games still on the market; it was patented in 1935. Then there is the game of chess. While the specific game isn’t patentable…
[INDUSTRY]Video games and esports
We protect the engine and systems behind your game, its title and its characters, timed around your reveal and launch. One flat fee for each step.
Your attorneys
Andrew RapackeManaging Partner · Registered Patent AttorneyElectrical and computer engineering. Former Naval Engineering Officer.
Chris WattRegistered Patent Attorney · Former USPTO ExaminerSoftware, AI and machine learning, and MedTech. A full-stack software engineer.[01]Who it's for
From a two-person indie team to a studio running a live game, the work starts the same way. Find out what is technically new, then protect it before a trailer, a demo or an early access build makes it public.
Small teams with a new mechanic, tool or engine feature, protected before the first public demo or crowdfunding page.
Matchmaking, netcode, rendering and live operations systems, claimed as the technical process they perform.
Game engines, middleware, procedural generation and AI tools that other studios build on.
Team and tournament brands, streaming and spectator technology, and the agreements behind them.
[02]What's protectable
Most games carry more than one kind of protection. A patent on how the technology works, a design patent on how an interface or controller looks and a trademark on the title each stop a different kind of copy, and copyright covers the code and art.
01Utility patent
Engines, netcode, matchmaking, rendering and the systems behind a new mechanic, claimed as a specific technical process rather than a rule of play.
02Utility patent
Controllers, accessories, haptics and VR or AR hardware, claimed by their structure and by how they work with the game.
03Design patent
The ornamental design of a controller, an accessory, an icon or an on-screen interface, protected for 15 years from grant.
04Trademark
Clear and file the game title, the studio name and character names before the reveal trailer, so the names players search for are names you can keep.
Code and art are copyright
Copyright protects your code, art, music and story from the moment they are created, but not the idea for a game or the method of playing it. Matchmaking logic and live operations data no one can see from outside may be worth more as trade secrets. Your attorney tells you which on your first call.
[03]The flat-fee path
Every step is quoted before any work begins, and the search fee is credited when you file. Most studios file a provisional before a reveal trailer, a public playtest or an early access launch, then the full application within 12 months.
01Start here
$999
Patentable or your money back. Credited when you file
Report in about 5 days
Not patentable, full refund*02Then
$2.5k–3.5k
Patent pending the day it is filed
Patentability issues, full refund*03Within 12 months
$7k–12k
Drawings and USPTO filing fees included
Filed before your 12-month deadline
Flat fee, not covered by the guaranteeAlongside the patent
*Refunds subject to the RLG Guarantee Policy in your engagement letter. Utility (non-provisional) patents are quoted flat and are not covered by the guarantee. How The RLG Guarantee works
[04]Copyright and launch
A patent decides who can use the technology behind the game. Copyright covers the code, art and music, and the launch decides when players first see it. Each one starts its own clock.
PatentWho can use the technology
LaunchWhen players see it
File before the reveal
A trailer, a public playtest, a festival demo or an early access build can make a mechanic public. The US gives you one year after your own disclosure, but most other countries do not. File at least a provisional first.
Courts treat the rules of a game as an abstract idea, so a new way to score or win is hard to patent on its own. The technical system that makes it work, such as how the engine, the server or the controller does it, is on firmer ground.
Esports patent filings by companyThe US Copyright Office says copyright does not protect the idea for a game or the method of playing it. It does protect the code, art, music and characters, and in Tetris Holding v. Xio Interactive a court found a clone that copied the look of Tetris infringing even though the rules were free to use.
Copyright vs patent vs trademarkA US copyright has to be registered before you can sue over it, and registering before the infringement or within three months of publication keeps statutory damages and attorney fees available.
Copyright litigationGeneral information, not legal advice. Platform, publisher and engine license terms add rules of their own.
[05]Related services
One firm for the patent, the brand and the agreements around them.
[06]Questions
Still deciding? Your first call is free and comes with a straight answer on whether to file.
Book A Free Strategy CallYou can patent the technology in a game, such as a new engine feature, a networking or matchmaking method, a controller or a way of generating content. The game as a whole, its story and its rules of play are not patentable on their own. The code, art and music are protected by copyright instead.
Sometimes. A mechanic claimed as a rule, such as a new way to score, is treated as an abstract idea. A mechanic claimed as the specific technical way the software or hardware carries it out can qualify. A well known example is Namco's patent on playing a minigame during a loading screen, which expired in 2015. The patentability search shows where yours stands.
Usually both, for different parts. Copyright protects the code, art, music, story and characters from being copied, and it exists as soon as they are created. A patent protects a technical method from anyone using it, even if they wrote their own code. Registering the copyright is what lets you sue over it in the US.
Yes, ideally before the reveal. A trademark protects the title, the studio name and character names from use on other games and merchandise. Clear the name first, since a conflict found after launch can force a new name on the store page and the marketing. Our trademark flat fee is $2,000, with the USPTO fee for one class included.
Before the first public showing. A reveal trailer, a public playtest, a festival demo or an early access build can make the invention public. The US gives inventors one year after their own disclosure to file, but most other countries require filing first, so a provisional before the reveal keeps both options open.
Flat fees at every step. A $999 patentability search, a provisional application at $2,500 to $3,500 depending on the invention, and a non-provisional application at $7,000 to $12,000 with drawings and USPTO filing fees included. A design patent for a controller or an interface is $3,200. Every fee is quoted before work begins, and the search fee is credited toward your application.
The patentability search, the provisional application, design patents and trademarks. If the search finds your invention is not novel, you get a full refund or another search. If patentability issues come up on your provisional, a full refund or more searches. If the USPTO denies your design application, you get a full refund. If it refuses your trademark, you get a refund or a new mark. Non-provisional applications are not covered. Refunds are subject to the RLG Guarantee Policy in your engagement letter.
[07]Learning Center
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[08]Client reviews
4.7 across 614 public reviews on Google, Trustpilot and Avvo.
#1Top reviewed IP law firm*
Read client reviews“A detailed analysis and report was provided once the search was completed. They answered all of my questions in a timely manner and advised me on the best strategies moving forward.”
“Their writing allowed for protection of my invention's most important aspects, as well as giving me room to modify and adapt my product.”
“They filed my trademark within a day.”
Reviews reflect individual client experiences. Quotes are excerpts. Prior results do not guarantee a similar outcome. *#1 top reviewed means the most public client reviews on Google, Trustpilot and Avvo of any US patent or trademark firm.
Talk through your game with a registered patent attorney. The call is free, with no obligation.